Hey, I'm Vincent! I'm a Game Designer with a focus in Technical Design, currently studying Game Design at Wichita State University and graduating in December 2026. I'm looking for work, so feel free to reach out!
Ever since I was a kid, I was making my own games. As a child, I would make games with paper and dice. Around age 10, I learned I could make my own games on the computer. I jumped into it, and I haven't stopped since.
Most of my development experience is in Unreal Engine, where I primarily work with Blueprints, though I have some experience with using C++ outside of Unreal Engine. Before I started using Unreal, I got my start in GameMaker, so I have experience with both the engine and its scripting language, GML. I'm also always open to learn new tools and engines to further my skills!
What I love most about Technical Design is solving interesting problems and acting as a bridge between disciplines, helping creative ideas become real, functional systems. It's a role that naturally involves collaboration, and I enjoy being someone who keeps communication flowing between designers and programmers to help the whole team succeed.
While Technical Design is my main focus, I also have hands-on experience with Autodesk Maya and Adobe Substance 3D Painter. My familiarity with 3D art workflows helps me collaborate better with artists and communicate clearly about technical needs or potential roadblocks.
I'm also experienced with 2D and creative tools such as Adobe Photoshop, Illustrator, Premiere Pro, and After Effects, which I've used for concepting, creating graphics, and video editing. Beyond that, I'm proficient with Microsoft Office products, which I regularly use for documentation and planning.
If you want to know a little bit more about me personally: